Listed in order of Male then Female stats.
Elves
Height: 6'5" _ 6'3"
Weight: 150lbs _ 100lbs
Life Span: 3,000+ _ 3,000+ (oldest recorded elf was 5,000 at time of death)
Magic Cap:
Strength:
Speed:
Adulthood: 50 _ 50
Wisdom:
PhyDefense:
MagDefense:
Natural Enemies:
Speech: Elvish
Description:
Virtually indistinguishable from humans, elves have a prolonged life span, high magic capabilities, amazing hearing and sight, and are very agile and intelligent. They take care of the Historical Library in Matone.
Innate Spells:
Innate Skills:
Night-sight, enhanced hearing, far-sight
Golems
Both
Height: 8'
Weight: 10,000lbs
Life Span:
Magic Cap:
Strength:
Speed:
Adulthood:
Wisdom:
PhyDefense:
MagDefense:
Natural Enemies:
Speech: Golem
Description:
Giant creatures made of one of the elements. The most common being the earth golem that is made up of rocks, trees and soil. If a golem loses an appendage they can replace it with [for example of an earth golem] a tree or rock or some sand. Can live indefinitely, as long as there core is not destroyed [very, very hard to do]. (Golems are naturally occuring creatures and are not created by members of the other races.)
Innate Spells:
Innate Spells:
Pixies
Height:3" _ 2"
Weight: 2oz _ 1oz
Life Span: 30 _ 40
Magic Cap: None
Strength:
Speed:
Adulthood: 11 _ 10
Wisdom:
PhyDefense:
MagDefense:
Natural Enemies:
Speech: Pixie
Description:
The world’s smallest intelligent species. This species is highly talented in magic and evasive skills. With low strength and physical defense stats, they have evolved the ability of teleportation to insure their survival. A pixies wing style depends on their social status, commoners having fly wings, warriors with dragonfly wings, and royalty with butterfly wings.
Innate Spells:
Innate Skills:
Flight
Dwarves
Height: 4' _ 3'5"
Weight: 250lbs _ 230lbs
Life Span: 100 _ 110
Magic Cap:
Strength:
Speed:
Adulthood:
Wisdom:
PhyDefense:
MagDefense:
Natural Enemies:
Speech: Dwarvish
Description:
Short, squat humanoid like beings with high strength and defense but with low speed and endurance. They are masters at crafting and destroying weapons and armor.
Innate Spells:
Innate Skills:
Mer
Height: 6'3"_ 5'9"
Weight: 169lbs _ 120lbs
Life Span: 50_ 59
Magic Cap:
Strength:
Speed:
Adulthood: 15 _ 13
Wisdom:
PhyDefense:
MagDefense:
Natural Enemies:
Ecarians
Speech: Mer
Description:
Amphibious people with lungs and gills. They have webbed hands and feet. In or near the water these people are nearly unstoppable but on land they are exceedingly weakened. These pale skinned people have been hired as diplomats by nearly every nation.
Innate Spells:
Hydroi
Innate Skills:
Water Breathing
Demons
Height: ???
Weight: ???
Life Span: ???
Magic Cap:
Strength:
Speed:
Adulthood:
Wisdom:
PhyDefense:
MagDefense:
Natural Enemies:
Speech: Demonic
Description:
Almost always exceedingly ugly with very few exceptions. They have varying stats and appearances and abilities. From fierce and terrifying to pathetic and weak. May be diluted if there time on the surface has been prolonged.
Innate Spells:
Innate Skills:
(some have) flight
Dragons
Height:-??
Weight: 1 ton
Life Span: -??
Magic Cap:
Strength:
Speed:
Adulthood:
Wisdom:
PhyDefense:
MagDefense:
Natural Enemies:
Humans
Speech: Draconic
Description:
Intelligent, four-legged, winged, giant, fire-breathing, lizards. These creatures make their home on Kerna and they are immensely powerful. High stats all around make these creatures formidable and terrifying.
Innate Spells:
Innate Skills:
Fire Breath, flight
Ecarians
Height:6'5" _ 6'2"
Weight:98lbs _ 95lbs
Life Span:180+ _ 200+
Magic Cap:
Strength:
Speed:
Adulthood:25 _ 20
Wisdom:
PhyDefense:
MagDefense:
Natural Enemies:
Demons
Speech: Ecarian (or, less formally, angelic)
Description:
The angels of Kéega. The Ecarians are the guardians of Hell's Gates and the creators of the floating city Mal'Riel. These winged peoples have balanced offense and defense with high magic.
Innate Spells:
Innate Skills:
Flight
Beastmen
Height:6'3" _ 5'9"
Weight:200lbs _ 180lbs
Life Span:150 _ 145
Magic Cap:
Strength:
Speed:
Adulthood:
Wisdom:
PhyDefense:
MagDefense:
Natural Enemies:
Speech: different dialects of Beastongue
Description:
Animals with exceedingly high intelligence and the ability to walk like men when they transform into their half man half animal states. They are strong and good at tracking but have low magical abilities.
Innate Spells:
Innate Skills:
Animal Transformation, (some have) flight
Goblins
Height:
Weight:
Life Span:
Magic Cap:
Strength:
Speed:
Adulthood:
Wisdom:
PhyDefense:
MagDefense:
Natural Enemies:
Speech: Goblinish
Description:
Small pale green or gray creatures. They have high speed and dexterity. They are able to tunnel with amazing speed and memorize maps and instructions very well.
Innate Spells:
Innate Skills:
Human
Height: 5'11" _ 5'7"
Weight: 150lbs _ 130lbs
Life Span: 80 _ 93
Magic Cap:
Strength:
Speed:
Adulthood:
Wisdom:
PhyDefense:
MagDefense:
Natural Enemies:
Speech: Common
Description:
Fourth species to learn magic, and the most devious. After opening up the Gates of Hell, they were cursed with slower learning and shorter life span. Their stats are relatively low all around compared to the other races, very few have the potential for learning magic.
Innate Spells:
Innate Skills:
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Beastmen aren't exactly supposed to be half human and half whatever. They are human-like with aspects of there 'beast' in there features... Anthropomorphic animals, if you will.
think this:
http://www.quizilla.com/user_images/N/NI/NIG/NightHowl/1150812386_turesHorse.JPG-------------------------------------------------------------------------------------------------------------------------------
Vampires ARE NOT A RACE!!! They are members of other races that have been infected with a nasty little virus. You can be both a vampire and an elf, or vampire and dragon (*shivers* I can barely imagine that, it would be scary *shivers again*). Vampires have no god to rule over them, just the god of the race before infection, so a Goblin Vampire would still worship Elle.
As to Vampiric weaknesses. As of yet, none have been documented. Remember, Kenji has been written as fighting in complete daylight, and I'm sure that a vampire will be allowed to visit a temple of their race's god(dess) (considering Mal'Riel is practically a holy city and Kenji has lived there since the fall of Amadeus).
There is no known cure for vampirism, though a few rumors may exist. Nor is the origin of the disease known, although countless necromancers claim they created it.
If you need more info then what is provided here, check their entry in the Bestiary. It shines a little more light on the disease (doesn't give info on the stat bonuses though).
Most of this also carries over to weres. Above all else, weres ARE NOT A RACE AND HAVE NO GOD OF THEIR OWN. They worship what god(dess) they worshipped before infection, though some have also picked up worship of Sabets (no known info as to if Sabets claims the infected though, and the beastmen strictly refuse weres entry into official temples of Sabets).
As of yet is unknown if Golems can be infected with were-ism or vampirism.